


We don’t need a high degree of fidelity in the bounce light since we’re going to “cheat” a lot.

In this tutorial we learn how to work with lights in Blender’s Cycles render engine to illuminate a typical character-centric shot in one of our films.īefore we start any render, let’s first adjust the Cycles settings for an optimal, relatively speedy render. Good lighting helps make all the previous steps shine while maintaining clarity and storytelling. Shading artist Simon Thommes created some impressive procedural materials for all objects, and finally it was my job to give the image a clear and appealing lighting scheme.īeing at the end of such a production pipeline puts a lot of responsibility in the hands of the lighting artist. Julien carried out pose refinements using Blender’s sculpting tools following paint-over suggestions from concept artist Vivien Lulkowski. Pablo Fournier, character animator at our studio, posed Ellie and the Sprite according to the concept. In the meantime production designer Ricky Nierva supervised sculpting wizard Julien Kaspar to create a unified look for the character sculpts.

These were refined by co-director Hjalti Hjalmarsson. The initial idea came from director Matthew Luhn, who worked with storyboard artist Dirk van Dulmen on a couple of concepts for the overall layout. The result is a true team effort among many artists at our studio. Your class project for today: the final image, which both created a personality pose for Ellie (Sprite Fright's main character) and influenced the project's look and feel. This serves two purposes: 1) we create a "personality pose" to inform the character design and 2) we help fine-tune the final look and feel of the film. We set out to depict her first encounter with a Sprite, the film’s cute forest creatures. To get the most from this follow along, download Andy's source file here.Įllie is the main character from our current film project Sprite Fright. which also became the cover of a 3D World special edition on Blender. Art Director Andy Goralczyk explains the lighting and rendering process for one of Sprite Fright's key images.
